SDL GPU by Example
  • Home
  • About
  • Resources
  • Lessons
    • Introduction and the Template
    • Window and Clearing
    • A Triangle
    • Uniform Buffers and a Fullscreen Triangle
    • Quads and Textures
    • Depth
    • The Object To NDC Pipeline
    • The Cube and Math
    • Vertex and Index Buffers for Real
    • An "FPS" Camera
    • A Skybox
    • A Simple Model
    • Sprite Rendering with Compute
    • GLTF (Not Started)

GLTF (Not Started)


Download the source for this example here.