SDL GPU by Example
Home
About
Resources
Lessons
Introduction and the Template
Window and Clearing
A Triangle
Uniform Buffers and a Fullscreen Triangle
Quads and Textures
Depth
The Object To NDC Pipeline
The Cube and Math
Vertex and Index Buffers for Real
An "FPS" Camera
A Skybox
A Simple Model
Sprite Rendering with Compute
GLTF (Not Started)
A Simple Model
No example yet, this is a potential future chapter and may change.